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Our Great Investment's avatar

I remember enjoying it for a few throws, and then it just seemed ridiculous. I can’t even believe it’s allowed in schools now. These kids are different lol.

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Justin's avatar

I am a professor in HPE revising my own position paper on dodgeball and I came across your post/podcast. While I agree with many of your major points (the SHAPE statement is also first on my list), we disagree on a few points. (1) There is nothing wrong with playing games in PE after weeks of skill practice (see Sport Education curriculum model). This is not so much a disagreement as much as a point of clarification. (2) There is little evidence that dodgeball significantly increases the likelihood of injuries compared to other activities. There are probably fewer injuries in dodgeball because less skilled students are sitting on their butts for most of the game. (3) There is little evidence that dodgeball significantly increases instances of bullying (beyond the game itself) more than other activities. (4) Your summer camp story was touching but frankly speaking, as a game, dodgeball sucks. After the release of the movie Dodgeball: A True Underdog Story in 2004, there was a surge in adult dodgeball recreational leagues. A few years later, dodgeball recreational leagues all but disappeared. Why? Because it sucks. Elimination games limit physical activity (one of your points). The teamwork aspects of dodgeball have been greatly exaggerated (so much so they had to fake teamwork in the movie). Dodgeball also sucks because of the biomechanics of ball throwing and the physics of ball flight. Heavy rubber balls encourage maladaptive throwing patterns in younger students. Lightweight foam balls are easier to throw but they do not fly well because their mass cannot overcome their profile drag. I don't think I was the presenter at SHAPE you referred to, but I have developed my own game using "human targets" with a soft flying disc called Kayatchi (a Japanese word for catch). It is based on a popular game played in PE in Japan. It is a small sided, fast paced, non-elimination game where incredible catches and dodges (see the original Martix movie from 1999) are the norm.

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